Game Design / Advisory

Better games through braver questions.

QE is a senior game design practice. We design the systems that hold a game together - and audit the ones that quietly don't.

What we do

Two ways we work with your team.

01Embedded

Game Design

We join your production as design architects - core loops, mechanics, level structure, progression and economy. Built to fit your engine, your team and your ship date. You get working systems, not a deck.

  • Core loop & mechanic design
  • Level & progression architecture
  • Economy and live-ops modelling
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02Independent

Game Design Audits

A fixed-scope, third-party review of a game already in development. We play it, map every system, and hand back prioritised findings with severity, impact and effort - so your team knows exactly what to fix first.

  • Systems & balance review
  • Onboarding & retention analysis
  • Ranked findings report
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How an audit works

Four steps, two to three weeks.

  1. 1

    Intake & playtest

    We play the build and map the systems your players actually touch.

  2. 2

    Dissection

    Every loop, economy and transition laid out and stress-tested against your goals.

  3. 3

    Findings

    A ranked report: what breaks, why it breaks, and the smallest fix that helps.

  4. 4

    Reassembly

    We rework the pieces alongside your team so the fixes actually land.

Most design problems aren't a lack of answers. They're a question nobody on the team felt safe asking.

That's the question we're hired to ask - early, in writing, with a fix attached.

Bring your game to the table.

Tell us where the design is stuck. We reply within two business days with a scoped next step - no pitch deck required.

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