Core loop & mechanics
We define what the player does in the first thirty seconds and the thousandth hour - and make sure those are the same promise, kept at different scales.
Service 01 / Embedded
We work as design architects inside your team. Not a consultancy that hands over a document and disappears - designers who build the systems, sit in the reviews, and stay until the thing plays well.
We define what the player does in the first thirty seconds and the thousandth hour - and make sure those are the same promise, kept at different scales.
Unlock pacing, difficulty curves, mastery ceilings and reward cadence, modelled and tuned rather than guessed.
Space, sightlines and encounter grammar that teach mechanics without a tutorial pop-up.
Sinks, faucets, pricing and seasonal structure, built in a spreadsheet you can keep and reason about after we leave.
Specs your engineers can implement and your designers can argue with - versioned, precise, no ambiguity.
Coaching for leads stepping up, plus review rituals that keep design decisions traceable.
Two to four weeks on one contained problem: a broken loop, a new mode, a stalled feature.
One or two days a week over a milestone, inside your pipeline and your standups.
Interim senior design ownership while you hire, with a clean handover built in.
Many studios start with an audit, then bring us in to implement the findings. Tell us the situation and we'll say which is honest value for money.