About

A design practice, not an agency.

QE works with game development companies as design architects and independent reviewers. Small by design, senior by default - the person who reads your build is the person who writes the findings.

What we believe

Questions before answers

A confident answer to the wrong question costs a milestone. We spend the first days working out what the real problem is.

Systems, not opinions

Design taste matters, but it isn't evidence. We model, prototype and benchmark so decisions can be argued on substance.

Honest over agreeable

You're not paying us to validate the plan. If the feature should be cut, we'll say so in writing, with reasoning attached.

Your team owns the game

We leave behind specs, models and reasoning your designers can keep using - not a dependency on us.

Who we work with

  • Studios mid-production whose design has drifted from the original pitch
  • Teams preparing for a publisher, platform or funding review
  • Live games with flat retention and no agreement on why
  • Small teams without a senior designer in the room

How we're different

Most outside design help arrives as a slide deck of best practices. We arrive with questions specific to your game, spend real hours inside the build, and deliver findings scoped to what your team can actually ship this milestone.

Every engagement is fixed-scope and confidential. You always know what it costs before it starts, and nothing we see leaves the room.

Let's talk about your game.

An intro call is free and useful either way - you'll leave with at least one question worth taking back to your team.

Book an intro call