Selected work

Games we've worked on - and what we did on them.

Three projects, each with clear design accountability. For each one, the scope is stated plainly - role, responsibilities, and the part of the game we were accountable for.

MOUSE: P.I. For Hire key art - rubber-hose noir mouse detective with a gun

MOUSE: P.I. For Hire

2026

Fumi Games · PlaySide Studios · Noir first-person shooter

GAME DESIGN

  • Owned the overall design vision across years of production, from core loop to ship
  • Led the design team through iteration, polish and launch
  • Gameplay feel, combat and level design direction for the full campaign
Onyx: The Dark Grip key art - a figure in a yellow jacket beneath hanging eyes

Onyx: The Dark Grip

2027

Draw Distance · Bloober Team · Action adventure horror

GAME DESIGN CONSULTANT

  • Game design consulting across the project
  • Restructured the design documentation to support production
  • Led the in-house team of game designers
Vampire: The Masquerade - Reckoning of New York key art

Vampire: The Masquerade - Reckoning of New York

2024

Draw Distance · Dear Villagers · Narrative RPG / visual novel

GAME DESIGN

  • Headed design for a licensed World of Darkness title
  • Narrative systems and choice-structure design
  • Drove the design department through production to release

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